The TSCN file format is a human-readable, text-based scene description file used primarily by the Godot Engine, a popular open-source game development platform. Unlike binary formats, TSCN files are stored in a format similar to the INI or TOML configuration styles, which makes them highly compatible with version control systems like Git. This allows developers to easily track changes, perform diffs, and resolve merge conflicts when multiple team members work on the same scene simultaneously. A TSCN file contains a hierarchical definition of nodes, their properties, script attachments, and resource references that make up a game scene, such as a level, a character, or a user interface element. Because it is text-based, developers can manually edit these files in any standard text editor to perform bulk changes or fix corrupted scene data, providing a level of transparency and flexibility that is essential for complex game development workflows.